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通用信息

地点:Victoria, British Columbia, Canada 
角色 ID
209905
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

This role will require a hybrid onsite presence in Victoria BC or Orlando, FL 

(1 year temporary)


EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, College Football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.


As a UI Software Engineer you will be part of the game creation process, including architectural design, implementation, and debugging on multiple platforms. You will work on complex problems with Designers, Artists and other Engineers in the Game Modes domain. You will report to a software engineering manager and work with your peers and the technical lead to develop the game's UI systems.


Your Responsibilities

  • Collaborate closely with designers, artists, and engineers to implement and refine game-client UI screens and workflows that are accessible and engaging for a passionate audience

  • Help define, architect, and implement end-to-end UI functionality, working with service and game client engineers to ensure seamless player interactions

  • Lay out and build dynamic, responsive screens and reusable components, with attention to ease of navigation and player experience

  • Partner with UI/UX design to iterate on and polish player-facing features, ensuring accessibility and ease of use

  • Contribute to and improve team best practices, processes, and tools, helping foster a health and supportive development environment

  • Design, maintain, and debug performant UI code, including profiling and optimization for multiple platforms

  • Build and maintain tools and reusable UI technologies to accelerate development and empower content creators


Your Qualifications

  • 3+ years experience with strongly typed, OOP, programming languages; C++ preferred.

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

  • 5+ years of Experience with a Box Model UI Architecture such as: .NET Xaml, HTML Flexbox, Unity UI Toolkit,  UMG (Unreal Motion Graphics UI Designer), XUL.

  • Strong foundation in object-oriented design, good engineering practices, and working within an iterative, collaborative development process

  • Familiarity with runtime performance, memory management, and optimization techniques

  • Understanding of UI asset pipelines, game development patterns, and best practices

  • Experience with visuals scripting tools such as Unreal Blueprint or Unity Visual Scripting Graph

  • A desire to improve your skill set and help your teammates grow theirs; we succeed together.


Bonus

  •  Working knowledge of design tools like Adobe Creative Suite or Figma, and comfort collaborating directly with UI/UX designers

  • Passion for building inclusive, accessible player experience – and for bringing people together through games

  • Experience working on a live service or MMO-style game and navigating their unique UI challenges



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。