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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Edmonton
  • 州:
  • 国家/地区: Canada


角色 ID
210021
工作人员类型
Temporary Employee
工作室/部门
EA Studios - Full Circle
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

Location: Hybrid 3 days a week onsite the studio in Vancouver, Edmonton or Montreal.

Temporary Role: 12 months

We are looking for a Gameplay Animator to join us on an experienced animation team, working on building a contemporary vision of EA's Skate franchise. This role requires the ability to motion edit at a very high standard and key-frame when needed. You will be working with the game-play team to help realize the vision set by the Design Director and Animation Director for the project.

You will report to the Senior Animation Director.

Responsibilities:

• Create in-game animations from a motion capture base that conform to the style and quality benchmark set for the project

• Work closely with the game-play team to establish and create animations that conform to the design requirements

• Collaborate with the Technical Animator and animation focused Engineers to ensure that all character motions appear as dynamic and fluid as possible in-game

• Work with Technical Artists, Animators and Engineers to manage and solve technical problems as they arise

• Basic implementation of tagging and branching of your animation content using EA's proprietary Frostbite engine & editor

• Identify potential roadblocks and solutions

Qualifications:

• At least 3+ years of experience working on AAA console games

• Have experience motion editing and key-framing characters to a very high standard

• Strong understanding of human anatomy & biomechanics

• A high level of proficiency working with Motion Builder or Maya

• Experience working closely with designers and engineers brainstorming and iterating on the results in the engine

• Able to identify issues and help manage and resolve efficiently

• Effectively communicate across disciplines

Beneficial skills and experience

• Have experience working on a AAA action adventure or sports title

• Experience animating characters that utilize more advanced locomotion systems

• Experience using proprietary animation/creation tools like Unreal and Unity – particularly; working with state-graphs

• A solid understanding of cinematography and experience animating cameras

• Experience working with project tracking software like Jira (or similar)

• A keen gamer, with experience playing many different types of video games

• Skateboard knowledge or experience is a huge plus!



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。