跳到内容

通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
210282
工作人员类型
Regular Employee
工作室/部门
CT - Data & Insights
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us.

The Challenge Ahead

As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / advertisers to players is the key to EA's success. The AdTech team within EADP's Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable and available services.

As a Senior Software Engineer III, you will be a key leader in scaling our video ad formats across all of EA's HD games. You will report to AdTech’s Director of Engineering.

Responsibilities:

  • You will architect and build a high-performance Video Ads SDK for HD gaming platforms, including PlayStation, Xbox, Switch, and PC.

  • You will champion the SDK's integration with leading game engines like Frostbite, Unreal, and Unity.

  • You will cultivate strong partnerships with EA Game Studios and serve as a technical expert to drive the SDK's adoption.

  • You will foster a developer community by ensuring our technology is a seamless part of their game development workflow.

Qualifications:

  • 7+ years of professional experience with expert-level proficiency in C++.

  • Expertise in adaptive streaming protocols (HLS, DASH) and knowledge of video codecs (H.264, VP9) for efficient HD video delivery.

  • Deep understanding of at least one major game engine (Unreal Engine, Unity, or Frostbite), with a proven ability to integrate SDKs while maintaining a high frame rate in AAA games.

  • Proven experience with network programming, including HTTP, RESTful APIs, and implementing robust communication protocols between the SDK and ad servers.

  • Experience in building and maintaining a single SDK that works seamlessly across various platforms (PC, console, mobile).

Bonus: 

  • Solid grasp of 3D graphics concepts, including rendering pipelines, shaders, textures, and materials.
  • Familiarity with a game engine's rendering pipeline, asset management, and scripting systems.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。