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通用信息

地点:Redwood City, California, United States of America 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
210287
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Electronic Arts Ventures Group

The future of entertainment is interactive, and our Ventures Group plays an important role in this future by building content, culture, and community that take us Beyond Gaming. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We’re a multi-functional group, with world-class expertise in building fandom, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

What We’re Building

We’re inventing a mobile-first playground that feels part stage, part toy, part game—a space for self-expression powered by real-time interaction, motion, and AI. It’s not about passive consumption—it’s about play, performance, and creative connection.

As our first iOS Design Engineer, you’ll bring the product to life on-device: crafting the interactions, motion, and visual polish that make people feel something the instant they tap the screen.

What You’ll Do

  • Translate sketches and Figma mocks into SwiftUI components and real-time prototypes that feel magical.

  • Engineer rich motion and tactile interactions using Rive, Lottie, and Metal shaders.

  • Own the product’s interactive personality on iOS—visual language, motion grammar, haptics, and micro-animations.

  • Partner with Design to push creative concepts forward, and with iOS Engineers to ship performant, production-ready code.

  • Build and maintain a reusable interaction/motion framework and component library for the team.

  • Explore cutting-edge generative-AI capabilities and prototype new creative tools directly on device.

  • Contribute to crits, design reviews, and our evolving design culture; be a go-to resource for interaction craft.

What You Bring

  • 3+ years building and shipping consumer-grade iOS experiences, including at least 1 year with SwiftUI.

  • Fluency in motion design and storytelling (Rive, After Effects, Lottie, or equivalent).

  • A strong eye for visual and interaction detail—you notice (and fix) the one-frame stutter.

  • Comfort working in ambiguous 0 → 1 spaces; bias toward rapid prototyping and iterative learning.

  • Curiosity about generative AI and a knack for turning raw tech into delightful user moments.

  • Nice to have: Hands-on experience with Metal or similar GPU shader pipelines (bonus for custom shader work).

Application must include a portfolio or collection of work samples. We're especially interested in:

- Interactive prototypes or shipped apps showing your blend of design craft and engineering execution

- Motion/interaction studies (videos, animations, or code repos) that highlight your attention to detail

- Links to GitHub repos, TestFlight builds, or short demo reels



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。