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通用信息

地点:Shanghai, Shanghai, China 
角色 ID
210685
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That’s why we promote and support maintaining a healthy work-life balance.

Overview

We’re looking for a Software Engineer to join our GenAI/ML team at FC Mobile, the creative force behind one of the world’s most celebrated game franchises. In this role, you’ll work closely with our Technical Director to prototype, integrate, and optimize cutting-edge generative AI and LLM-powered tools that accelerate content creation and enhance our game development pipelines. You’ll collaborate with designers, artists, and game development engineers on high-impact features, troubleshoot AI systems in production, and champion AI literacy across the studio. 

Key Responsibilities

  • Prototype generative AI and LLM-powered solutions for both in-game gameplay innovations and content-creation tools, streamlining development workflows. .

  • Integrate AI-driven features into existing game engines using plugin architectures and scripting interfaces, enhancing workflows for designers and artists.

  • Collaborate with cross-functional teams (game designers, artists, technical directors) to define requirements, iterate on tool designs, and ensure seamless adoption.

  • Evaluate third-party LLM services and generative AI APIs for integration feasibility, performance, cost, and security.

  • Develop and optimize inference pipelines to guarantee low-latency, high-throughput performance suitable for real-time and batch tooling.

  • Maintain and enhance internal SDKs and middleware to standardize generative AI interactions across multiple game projects.

  • Document AI tool usage guidelines, best practices, and conduct training sessions to promote AI literacy across R&D and production teams.

  • Monitor emerging generative AI trends and recommend adoption strategies to continuously improve game development processes.

  • Troubleshoot production issues in AI pipelines, including data pipeline errors, API failures, and inference anomalies.

Qualifications

Must Have

  • Bachelor’s degree in Computer Science, Software Engineering, or a related field.

  • Software development experience, ideally in game development or interactive media.

  • Solid skill in C++ or Python, with a strong foundation in algorithms and data structures.

  • Hands-on experience integrating LLMs (e.g., GPT-4, Claude) and generative AI services into production applications.
  • Good collaboration skills with cross-disciplinary teams and strong communication abilities to convey AI concepts to non-technical stakeholders.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。