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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Kirkland
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  • 地点: Los Angeles - Chatsworth
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  • 国家/地区: United States of America

  • 地点: Los Angeles - Del Rey
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  • 国家/地区: United States of America

  • 地点: Edmonton
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  • 国家/地区: Canada

  • 地点: Orlando
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  • 国家/地区: United States of America

  • 地点: Austin
  • 州:
  • 国家/地区: United States of America


角色 ID
211014
工作人员类型
Regular Employee
工作室/部门
EA Studios - Quality Verification
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The ATOM team builds the future of AI for testing games. As a Machine Learning Engineer reporting to the Director of AI, you will fulfill high-impact applied research goals and help us bring EA's games to life. Your mission is to discover and evaluate AI methods that increase the velocity and quality of next-generation interactive experiences. Our team impacts every title in EA's portfolio, and you will work with all types of AI technology to improve our titles.


Responsibilities

  • Prototype, train, and ship AI tools that improve game testing efficiency, such as autonomous play-testing agents, test-case generation, anomaly/bug detection, and bug triaging.

  • Translate ATOM's technology roadmap into experiments and deliverables, with support from lead and senior ML scientists

  • Build reliable data pipelines from gameplay logs, video/frames, and telemetry; ensure data quality, labelling strategies, and reproducibility.

  • Stay up-to-date on advancements in deep learning and GenAI through self-study, internal workshops, and external conferences.

  • This job is onsite of hybrid remote/in-office (3 days/week).

Qualifications

  • BSc degree in Computer Science, Engineering or Mathematics, or equivalent experience.

  • 3+ years of experience spanning across the entire ML lifecycle (frame, gather/curate data, model, evaluate, deploy, observe)

  • Fluent in Python and major ML frameworks (e.g., PyTorch) and skill with software development practices.

  • Experience training models at scale (multi-GPU or distributed), strong understanding of ML fundamentals, MLOps, and best practices (e.g., reproducibility).

Preferences

  • Graduate degree in Computer Science, Engineering, Mathematics, or related discipline.

  • Experience with: Reinforcement/Imitation Learning, Computer Vision (for video), Agents/LLMs, Uncertainty Quantification, Out-of-distribution detection.

  • Experience with Distributed ML (e.g., DeepSeed).



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。