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通用信息

地点:Madrid, Spain 
角色 ID
211052
工作人员类型
Regular Employee
工作室/部门
EA Studios - Localization
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Global Stories, local voices.

We make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive entertainment experiences in the industry. But making games is challenging. That's why we employ the most creative, passionate people in the industry.


EA inspires the world to play, and the Worldwide Localization Team makes that happen! We are accountable for delivering the high-quality localized versions of our titles to over 30 countries around the world. You will find a vibrant, multicultural environment with a great mixture of professionals where each employee has an important role to play. You will work on different groundbreaking tools and systems to provide Localization to our products.


EA has built a Localization powerhouse that covers the needs for both current and next-generation platforms.

Want to be part of the team?

We’re looking for a Software Engineer I to join our LOC Engineering, Games-Tech Team. This team is responsible for the development and maintenance of tools, or the in-game technology to allow the localization and internationalization of games to 20 languages or more, working closely with some of the best Game Studios in the industry, like EA Sports, DICE, Bioware, Codemasters, Criterion and so many others. 

What are you going to do as a SE here at EA

You will mainly work adapting and customizing game content, mostly user interface, to different languages to provide native experiences for our players worldwide. You will also research and dig in code or assets for the actual cause of an issue. 

You will be a part of the Loc Engineering, Games-Tech Team.

The next great Software Engineer also needs:

  • University Degree (BSc) in Software Engineering or equivalent academic background
  • Fluent in English (written and spoken)
  • 2+ years of professional experience developing C++/C# games (experience in AAA titles is a big plus)
  • Knowledge of video games development and engines (Good knowledge of at least one of the following: Unreal Engine, Unity)
  • Good knowledge of development environments (Visual Studio)
  • Good Software Engineering skills (OOP, Code Quality, Debugging and Version Control) and programming languages (C++ and C#)
  • Strong debugging skills and fluent in reading complex code
  • Experience in Agile environments is a big plus (Scrum, Kanban)
  • Strong teamwork spirit.
  • Passion for solving complex and interesting problems


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。