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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211152
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

We are searching for a talented and experienced Animator to join FC Gameplay in Vancouver, BC. Our ideal candidate is, like us, passionate about gameplay and advancing animation in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality, have the ability to create high quality animation, maintain a sharp and continued focus on the player experience, and be fearless in the face of new technologies and tools. You will be responsible for supporting the development of current and next generation gameplay animation utilizing Motion Matching, Machine Learning and in-engine techniques. 


Your Responsibilities:

 Work closely with the director to understand the vision for gameplay
- Curate, edit, polish, and implement motion capture data into animation sets with a keen eye for quality

- Collaborate with designers to ensure animation is aligned with design for animation features

·Work with technical artists/animators - providing feedback on rigs, tools, and animation

- Collaborate with the animation and engineering team to solve unique animation challenges

- Working with leads/director who will support the end to end pipeline ownership of capturing motion capture to the final implementation in-game


Your Qualifications:
- A strong understanding of animation principles and anatomy, especially in relation to athletic movement.

- Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.

- Highly self-motivated and ability to work under tight deadlines.

- Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.

Portfolio:
- All submissions must include a portfolio showing personal and professional artwork.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。