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通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
  • 地点: Los Angeles - Chatsworth
  • 州:
  • 国家/地区: United States of America

  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada

  • 地点: Madison
  • 州:
  • 国家/地区: United States of America


角色 ID
211270
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Location: 

Hybrid | Los Angeles, Madison, or Vancouver
Reporting Line: 

You will report to the Lead Product Manager for Apex Legends.

Respawn Entertainment
Founded in 2010, Respawn is the Academy Award-winning studio behind Apex Legends, Titanfall, Star Wars™ Jedi: Fallen Order, and more. We believe creative freedom leads to extraordinary games, and we’re committed to sharing that passion with players worldwide.

Your impact
You will drive monetization growth and forward-looking product innovation for Apex Legends. Your work will expand engagement and revenue opportunities while owning player-facing features end to end, helping rebalance scope across the product team and reducing single-threaded risk.

Responsibilities

  • Identify, run, and scale experiments that improve player engagement or monetization.

  • Own discovery, delivery, and iteration of player-facing features from concept to launch.

  • Define opportunities beyond the current roadmap to unlock new value for players and the business.

  • Partner with design, engineering, analytics, and publishing to deliver live updates.

  • Use player data and feedback to set outcomes and refine priorities.

  • Track KPIs through dashboards and reporting to inform decisions.

Required Qualifications

  • 3+ years of experience in product management, live service games, or digital products.

  • Experience owning features, systems, or monetization within a shipped product.

  • Experience using analytics tools such as SQL, Looker, or Tableau.

  • Experience working with free-to-play or cosmetic-driven ecosystems.

Core Skills and Experience

  • Product ownership across experimentation, delivery, and iteration.

  • Comfort balancing player needs with commercial goals.

  • Clear translation of insights into product decisions.

  • Cross-functional collaboration in a live service environment.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。