描述和要求
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Procedural Tech Art Lead
Leads Tech Artists to deliver Procedural solutions to the needs of the game and production team.
Responsibilities
- Sets priorities for Procedural Artists 
- Responsible for technical quality of tooling 
- Reviews and feedbacks on requirements from partners 
- Receives priorities from Tool Tech Art Director and/or Product Owners 
- Responsible for user adoption of procedural tooling 
Qualifications
- Experience from Procedural in game production, most likely at least 5 years 
- Has a deep understanding of Houdini and how to implement it in a game environment 
- Can lead a smaller team of Tech Artists as manager 
- Solid communicator, can represent a team in a group of other leads 
Typical Tasks
- Builds procedural tooling, in Houdini or inhouse apps 
- Discuss needs or problems with Creatives and agrees on solutions 
- Feedback on technical solutions with Engineers as customer 
- Plan procedural solutions and convert them to work tasks 
- Reviews tools together with tech artists 
