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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
211576
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

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Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games. 

We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Join us on this extraordinary journey.

The Motive Battlefield team is looking for a Voice Over Designer. As a Voice Over (VO) Designer, you will play an important role in contributing to our game’s overall sound quality, aesthetics and vision. You will work within our sound team to design and integrate systemic and scripted dialog assets for soldiers and commanders (HQ) in a variety of game modes, gameplay scenarios, and cutscenes.

The ideal candidate will have a passion for video games, a drive to create world-class audio and an ability to bring the best out of their team members and peers.


What you'll do:

  • Reporting to the VO Audio Director, you’ll create designs for VO behaviors, implement those behaviors in collaboration with other members of the team, and implement the final dialog files as they become available

  • Use a DAW to edit, name, process and organize voice over sound files

  • Work with an Audio Lead and be responsible for defining VO playback behaviors within an appointed area of the game

  • Implement these voices in our proprietary engine via visual scripting

  • Contribute to VO-adjacent topics like walla and radio chatter

  • Participate in voice over recording and performance capture sessions

  • Test and Quality Control of in-game audio assets

  • Organize and update script documents, design documents, and voice over .wav files

  • Ask for and act on feedback concerning your work. Also provide and act on feedback within the sound team, with a focus on audio execution

  • Be structured; estimate your work, update plans, submit good data into the branch

  • Provide and be responsive to feedback within the sound team

Must Have:

  • Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an incredibly engaging sonic experience for our players

You Will Have:

  • BA, Technical School Degree, or equivalent work experience in Sound Recording Arts. 

  • Prior work experience on a AA or AAA game development team

  • 3+ years of experience with scripted and systemic voice over

  • Knowledge of \ experience with Performance Capture voice over workflow

  • 3+ years of experience or Knowledge of common voice over microphones, microphone placement, and recording studio setups

  • Basic knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalization, compression, mixing, plug-ins

  • Proficiency with audio software / DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic

  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, Soundtoys, etc

  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors

  • You must be committed to growing within your craft, and improving your skills as a VO Designer



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。