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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
212007
工作人员类型
Regular Employee
工作室/部门
EA Studios - Quality Verification
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Join us for an opportunity to work with the best game development teams in the world. We are looking for a Software Engineer to join the tools development and automation team supporting BioWare, Motive, Maxis, Full Circle.

This Software Engineer role in the Software Quality organization works with Quality Assurance and Game Development teams to create tools and technical strategies. Our goal is to improve automation infrastructure and increase efficiencies in the Game Development and QA processes.

Your expertise in managing distributed, complex environments will be vital as you focus on service observability, alerting, operational security while ensuring uninterrupted experiences at scale.

You will work with multiple existing systems, some developer here, some developed externally. This will require collaborating with lots of different teams within EA. You will report into the Technical Director.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry!

Responsibilities

  • Operate and maintain tools, ensuring exceptional uptime, secure environments.

  • First responder and driving continuous improvement based on root cause analysis.

  • Develop AI, automation frameworks, tools, engine components and processes used across studios.

  • Collaborate closely with engineering, operations and product teams to track, analyze and enhance quality, reliability and scalability of our services.

  • Use modern software engineering processes and best practices for requirements, design, implementation, and testing.

  • Create clear documentation to support workflow processes.

  • Interpret requests from your QA and engineering partners, account for and call out any roadblocks or efficiencies your partners may not consider and propose and apply your creative or technical solutions.

Qualifications

  • 5+ year experience in managing distributed, scalable and resilient high-performing systems

  • C#/.NET experience (C++ an asset)

  • Experience implementing data and infrastructure security best practices.

  • Experience with container workload technologies such as Kubernetes, Helm and Docker.

  • Experience with several DevOps tools and methodologies.

  • Experience with monitoring/observability systems such as Prometheus, Grafana and/or Datadog.

  • Experience with continuous integration and delivery, using pipeline automation systems such as Jenkins, GitLab and GitHub.

  • Experience working on game engines like Unreal or large commercial game engines.

  • Experience working on an agile team to deliver technology.

  • Ability to work effectively in a collaborative team environment and communicate complex technical concepts clearly to non-technical teams.

  • Bachelor's degree in Computer, Software Engineering, Computer Science Degree or related concentration, equivalent and/or combination of education and work experience.

  • Experience with cloud native and container infrastructure an asset

  • Experience with AI frameworks such as TensorFlow or PyTorch an asset



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。