跳到内容

通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Austin
  • 州: Texas
  • 国家/地区: United States of America

  • 地点: Kirkland
  • 州: Washington
  • 国家/地区: United States of America

  • 地点: Redwood City
  • 州: California
  • 国家/地区: United States of America


角色 ID
212464
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to The Sims, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

As a Senior Lighting Artist you will own and elevate real-time lighting quality across characters, environments, and gameplay, partnering closely with Art Direction to achieve the game's visual targets. You will collaborate with engineering, technical art, and content teams to refine workflows and improve lighting systems within a proprietary engine.

This role will report to the Development Director. 

Location: Vancouver, Austin, Kirkland or Redwood City; hybrid three days a week in studio. 

Responsibilities

  • Improve the quality and visual standards for lighting to achieve Art Direction's visual targets across characters, environments, and gameplay modes.

  • Create high-quality, real-time lighting solutions using physically based rendering within a proprietary engine.

  • Collaborate with Technical Art, Art Direction, Rendering Engineers, Modelling teams, VFX, and other discipline leads to develop and refine a cohesive lighting vision.

  • Prototype and evaluate lighting environments in partnership with engineering and technical partners, iterating on new features, workflows, and lighting systems.

  • Use internal debug tools and custom viewers to analyse lighting behaviour, identify rendering or material issues, and validate lighting correctness.

  • Establish and maintain physically based workflows, lighting best practices, and reference rigs.

  • Review work delivered by engineering partners and participate in interdisciplinary critiques with Art Direction.

  • Collaborate with Technical Art on technology requirements, advocating for process, tool, and aesthetic improvements that enhance visual quality.

  • Document and provide training on lighting aesthetics and tools.

Qualifications

  • 4+ years of production experience as a Lighting Artist on shipped titles, from pre-production through final delivery on a AAA title.

  • Strong understanding of PBR lighting theory, real-time rendering techniques, and physically based materials (including subsurface scattering).

  • Familiarity with baked and real-time lighting workflows for PC and console titles.

  • Experience with lighting optimization, profiling, and performance tuning to stay within technical budgets across multiple platforms.

  • Comfort working in proprietary engines, internal debug tools, and evolving pipelines.

  • Understanding of spatial composition and lighting techniques that drive mood, tone, and narrative within a scene (natural lighting, key/ fill, rim).

  • Demonstrated understanding of rendering principles for skin, hair, clothing, and environmental materials.

  • Experience collaborating with object, character, and environment modelers; VFX artists; Technical Artists; and rendering engineers to develop tools, pipelines, and new lighting solutions.

  • Proficiency with industry-standard art tools such as Maya, Substance Painter/Designer, ZBrush, and Photoshop.

  • Strong interdisciplinary and technical communication abilities.

  • A demonstrated sense of color theory, color grading, and correction.

  • Experience with shader authoring or tuning shading models.

Materials required for Application

  • A portfolio or reel demonstrating:

    • High-quality character, figurative, and environmental lighting

    • Examples showing lighting composition and mood in both natural and architectural scenes.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。