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通用信息

地点:Guildford, Surrey, United Kingdom 
角色 ID
212952
工作人员类型
Regular Employee
工作室/部门
EA Studios - Criterion Games
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here! We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


What a Lead Lighting Artist does at Criterion:

We’re looking for a Lighting Artist who can combine a creative eye for composition and tone with a technical knowledge of realtime lighting and capture. We need your passion for visuals, atmosphere and style to influence in-game and cinematic lighting, and to set direction for your lighting team to help them achieve beautiful, engaging results that elevate the player experience.
You will be expected to provide creative and technical solutions together with your team, to add visual quality to the game whilst keeping in mind technical performance limits.

You will report to the Art Director as part of a team that works collaboratively in an iterative process; including sharing updates, communicating across departments and planning for your team with the help of Development Directors. You will also be working alongside multiple other departments and studios to collaborate with other crafts across the project.

A Lead Lighting Artist also needs:

  • Experience leading a small team or an appetite to learn this.
  • Excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, other game engines).
  • Experience shipping AAA titles on current gen5 consoles.
  • Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes.
  • Knowledge of colour grading approaches (e.g. DaVinci Resolve).
  • A passion for the technical side of realtime lighting.
  • A broad interest in aspects of visual art including but not limited to video games (e.g. photography, filmography, painting, etc.).
  • Knowledge of image editing or mastering software a bonus (e.g. Phothoshop, Nuke, etc.).


    You’ll be expected to:

  • Provide consistent and effective direction and guidance to our lighting teams across levels and cinematics, to enable them to deliver high quality lighting on time, to schedule and to specification.
  • Help support other leads within the franchise to consider mission critical lighting needs.
  • Collaborate with other leads in the franchise to ensure pipelines and workflows are up to production standards.
  • Specify and work along with engine, graphics and tools teams to design and implement workflows, techniques and approaches to the lighting craft and set visual goals.
  • Provide guidance to other team members to work through technical and creative solutions.
  • Communicate progress and raise any issues or proposed solutions with the art directors on the team.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development of the project.
  • Support the lighting team in providing guidance to the team, developing, mentoring, and enhancing internal skills and capabilities.
  • Act as a key point of contact for technical knowledge and expertise within the lighting craft.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。