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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
213532
工作人员类型
Temporary Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

Motive is looking for its next Senior Animator to join our team of passionate creators and will report to the Animation Director. You will be joining a new team at Motive as one of the first animators, so this is your chance to make significant contributions that will impact the project in its early stages.


Responsibilities:

As a Senior Animator, you will be working closely with the Animation Director to set and refine the animation quality standards for the team. You will also be actively involved in developing gameplay features in collaboration with designers, technical animators and programmers.

  • Author high-quality keyframe animations that will set the standard for the team, with a heavy focus on action and body mechanics in an exaggerated style based on a realistic foundation.

  • Use motion capture data where it makes sense, and enhance it to match the visual aesthetics of the project.

  • Collaborate with the Animation Director and the Gameplay Team to plan out and conceptualize gameplay systems using a mix of 3D pre-vis, storyboards and references.

  • Design and implement systems in-game to balance animation quality targets and gameplay responsiveness, and see it go all the way through by resolving any technical or aesthetic issues that may arise.

  • Provide feedback and inspiration to junior animators and actively promote the animation direction and philosophy across the entire team.

  • Collaborate with technical animators to establish our character rig needs, and push our tools and workflows to the next level.

  • Actively promote communication and collaboration with peers across varying disciplines.


Qualifications:

  • 5+ years keyframe animation experience

  • Proficient in all relevant software such as Maya.

  • Credited on at least one AAA title where you had ownership of parts of Player or AI animation content, including in-game implementation.

  • Experience in at least one game engine, with knowledge of how to work with various animation systems (e.g. state machines or graphs, locomotion systems, etc).


We value talent over years of experience. Experience counts, but potential is important too. We look for motivated developers with a keen eye for quality.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。