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通用信息

地点:Manchester, Cheshire, United Kingdom 
角色 ID
213598
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Playdemic
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success.

We are committed to constantly improving our working practices and collective knowledge through training and support.

 

Golf Clash has been entertaining millions of players for over 9 years, and we remain committed to delivering exciting new features and content to our fans for many more years to come. Following a comprehensive onboarding experience, this is a rare opportunity for a highly motivated Lead Features Designer to join the team and help shape the future of a globally successful game enjoyed by millions.

As a Lead Features Designer within the Golf Clash team at Playdemic, you will be responsible for leading the feature design team and driving the design of new features and systems, facilitating collaboration with Product, Production, Art, and other disciplines to take features from concept through to launch and iteration.

You will be expected to guide, support and review the work of designers within the feature design team, helping to maintain a high standard of design quality, communication and delivery. Once settled in the role, you will play a key role in shaping feature priorities and ensuring successful feature outcomes.

You will be expected to undertake all the outlined tasks to a high level of quality and to meet necessary timelines. To support these expectations, Playdemic will provide any mentoring and training required to perform your tasks.

Responsibilities

Day to Day:

•              Collaboratively drive ideation of new features and systems with the product management team.

•              Lead the design and development of features from concept through launch and iteration, ensuring they align with product goals and design direction.

•              Define clear design objectives, player value and success criteria for features, using these to guide development and evaluate outcomes post-launch.

•              Create and maintain clear, efficient and legible feature documentation.

•              Guide feature development through implementation, collaborating closely with cross-disciplinary teams to ensure quality execution.

•              Review and provide feedback on design output within the feature design team, helping to maintain high standards of design quality, communication and delivery.

•              Support and mentor designers within the team, helping them to develop their skills and improve their work.

•              Help prioritise feature development in collaboration with product management and production.

•              Use player behaviour, feedback and data insights to evaluate feature performance, and to inform iteration, optimisation and design decisions.

•              Help establish and maintain strong design practices across the feature team.

 

Key Skills

•              A minimum of 5 years’ experience working in a Game Development studio.

•              Experience working on live games with a proven track record of owning and delivering multiple features or systems within the constraints of a release schedule.

•              Strong experience designing features and systems for mobile free-to-play live service games.

•              Experience leading, mentoring or guiding other designers and helping to improve team output.

•              Strong experience designing and balancing game systems and economies, supported by excellent Excel skills.

•              Strong understanding of analytics, KPIs and success metrics, and how they can be used to support design decisions, evaluate feature performance and drive optimisation.

•              Technical skills and knowledge of game development tools including Confluence and JIRA.

•              Strong communication skills, with the ability to clearly articulate design goals, trade-offs and requirements across disciplines.

•              Ability to review work, provide clear feedback, and maintain a high bar for design quality.

•              Experience working collaboratively across Product, Production, Art and development disciplines to drive feature outcomes.

 

Bonus Skills

•              Prior experience working on sports or competitive multiplayer titles.

•              Experience using experimentation, analytics and player behaviour data to optimise feature performance post-launch.

•              Educated to degree level in a game design related subject, or equivalent experience.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。