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通用信息

地点:Singapore, Singapore 
角色 ID
213771
工作人员类型
Regular Employee
工作室/部门
Global Publishing - APAC
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Head of Design & UX.

Title: Head of Design & UX
Location: Singapore (Hybrid)
Employment type: Full-time
Language: Mandarin and English preferred.

Job Description

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren’t just places to consume content — they’re places where communities build.

 

Creator-made content is already a proven part of EA’s history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.


We’re looking for a Head of Design to own the end-to-end experience strategy across the player app and creator tools—mobile-first creation, discovery, marketplace, social, safety, and economy surfaces.

Your mandate: deliver a coherent, high-quality experience that adapts effectively for priority regions, increases activation, retention, and creator success, and meets accessibility and trust standards. You will partner closely with Product, Technology, Growth, Trust & Safety teams, as well as regional stakeholders to ship high-quality, compliant experiences at velocity.

Key Responsibilities

  • Set the UX vision and principles across player, creator, marketplace, and safety experiences; translate strategy into roadmaps with measurable outcomes.

  • Own multi-surface design across mobile and PC (and other supported platforms as applicable), ensuring responsiveness, performance, and appropriate parity across regions.

  • Build and scale a unified design system (tokens, components, motion, accessibility) with governance and documentation; enable regional variants without fragmenting the core.

  • Lead creator experience design for onboarding, templates, no-code flows, pro tools, publishing, and analytics to increase creation velocity and quality globally.

  • Elevate player journeys for discovery, feeds, recommendations, profiles, social interactions, and community tools with safety-by-design.

  • Design economy touchpoints (storefronts, wallets, purchase flows, bundles, gifting) with monetization and payments partners; ensure clarity, consent, and entitlement integrity.

  • Institutionalize research and insights: run market-by-market discovery, usability studies, diary studies, and segmentation; synthesize into prioritized opportunities.

  • Operationalize experimentation with Product/Data: define UX success metrics (activation, day-N retention, task completion, “time well spent”) and run A/B and qualitative feedback loops.

  • Champion accessibility and inclusive design: set standards (e.g., WCAG-aligned practices), age-appropriate UX, and culturalization patterns (language, iconography, norms).

  • Establish Design Ops: intake, prioritization, critique cadence, quality bars, and spec/review workflows enabling fast live-ops iteration across time zones.

  • Codify regional UX playbooks: localization kits, tone/voice guidelines, safety and guardianship flows, and app-store-compliant patterns for priority markets.

  • Recruit, coach, and retain talent; develop growth paths for ICs and managers and foster a collaborative, impact-oriented culture.

Requirements

  • 10+ years in Product/UX Design for consumer platforms (UGC/games/social/media), including 5+ years leading multi-disciplinary design teams.

  • Portfolio demonstrating platform-scale UX, creator/tooling design, and design-system leadership with measurable impact on growth and quality.

  • Expertise in mobile-first design with strong cross-platform sensibilities (PC) and performance-minded execution.

  • Proven experience shipping at least two of: creator tooling, content discovery/feeds, social/UGC features, marketplace/economy surfaces, or safety/identity systems.

  • Strong command of research and experimentation methods; ability to convert insights and metrics into prioritized, region-aware roadmaps.

  • Depth in accessibility, localization, and inclusive design for global audiences, including youth/guardian experiences and cultural norms.

  • Excellent cross-functional leadership and communication; able to align executives and partners around a cohesive experience vision.

  • Mandarin and English preferred; comfortable collaborating across APAC and Western markets.

  • Bachelor’s degree in Design/HCI/CS or equivalent practical experience; advanced degree a plus.





Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。