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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
213787
工作人员类型
Temporary Employee
工作室/部门
CT - Creative Innovation
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Creative Innovation sits at the intersection of emerging technology, creative craft, and game-making — developing the tools, partnerships, and breakthroughs that help EA's studios create more ambitiously. We innovate alongside game teams, pushing the boundaries of what's possible, and our work reaches players through the world's most beloved games.

The Challenge Ahead…

We're at the forefront of environmental tools development for flagship titles like Battlefield and our sports franchises, creating procedural tools for buildings, stadiums, crowds, and cities. Our mission is to bridge the gap between complex technical systems and intuitive creative workflows.

We're looking for an Experience Designer 2 with a track record in user experience and UX research to join our team. You'll lead meaningful change in the way game development tools are designed and used. You'll dive deep into the pain points of world-builders and technical artists, using data-driven insights to influence the next generation of EA's internal creative ecosystem. You'll report to a Development Director.

You are…

  • A Strategic Researcher: You design interview guides to uncover the "why" and identify meaningful patterns in complex data sets.

  • A Systems Architect: You understand how changes in one tool impact the broader game development pipeline.

  • A Technical Bridge: You translate complex design or technical concepts into clear insights for diverse audiences.

  • A Collaborative Partner: You're comfortable partnering with Product Managers, Technical Artists, and Engineers to achieve shared goals.

  • An Innovation Catalyst: You advocate for integrating AI/LLMs and procedural technologies to solve UX challenges.

  • An Agile Learner: You adapt to evolving requirements and quickly pick up new platforms (like Coda) to meet team needs.

You will…

  • Conduct user research end-to-end, interviewing technical artists and developers to uncover friction points in environment-building workflows.

  • Translate complex, unstructured data from user sessions and analytics into clear design recommendations and high-fidelity prototypes.

  • Design and improve on UI/UX solutions for procedural tools that align with (or help define) a cohesive internal design system.

  • Partner with Technical Art Directors and Engineers to balance backend capabilities and frontend usability.

  • Experiment with LLMs and AI-driven design methodologies to automate repetitive tasks and enhance the creative output of our teams.

  • Present research findings and design concepts to diverse audiences, advocating for the user while balancing project constraints.

Bonus if you have…

  • 1+ years of experience building UI design systems

  • 1+ years of experience using AI/LLMs to produce prototypes



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。