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General Information

Locations: Vancouver, British Columbia, Canada 
  • Location: Vancouver
  • Country: Canada


Role ID
206513
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club! 

The Client Software Engineer will be a part of the game creation and live services, including architectural design, implementation, debugging, and ongoing support on multiple platforms. Reporting to the Development Director and Technical Lead, you will work on complex problems with Designers, Artists and other Engineers in domains including game mode logic, user interface, online, rendering, gameplay, audio, databases and tools. 

Your Responsibilities

  • Work with 3rd party software APIs.

  • Work with 3rd party companies on software solutions.

  • Work with Server and Client engineers to establish, hook up and test end-to-end functionality.

  • Collaborate within and across teams of Engineers and Designers both locally and remotely.

  • Design, maintain, implement, test and debug code.

  • Architect and document technical designs for game technology and features. 

  • Create tools, features and game components.

  • Profiling and optimizing software components of a game.

  • Measurably improve process and best practices to achieve targets.

Your Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

  • 6+ years of experience with C++ and with object-oriented design and implementation.

  • Strong experience with Client/Server communication models.

  • Knowledge of networking protocols.

  • Experience with memory management.

  • Knowledge of hardware setup, package deployment and patching procedures.

  • Experience with Visual Studio and deep knowledge of the debugging tools.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $115,100 - $161,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.