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지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
206513
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club! 

The Client Software Engineer will be a part of the game creation and live services, including architectural design, implementation, debugging, and ongoing support on multiple platforms. Reporting to the Development Director and Technical Lead, you will work on complex problems with Designers, Artists and other Engineers in domains including game mode logic, user interface, online, rendering, gameplay, audio, databases and tools. 

Your Responsibilities

  • Work with 3rd party software APIs.

  • Work with 3rd party companies on software solutions.

  • Work with Server and Client engineers to establish, hook up and test end-to-end functionality.

  • Collaborate within and across teams of Engineers and Designers both locally and remotely.

  • Design, maintain, implement, test and debug code.

  • Architect and document technical designs for game technology and features. 

  • Create tools, features and game components.

  • Profiling and optimizing software components of a game.

  • Measurably improve process and best practices to achieve targets.

Your Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

  • 6+ years of experience with C++ and with object-oriented design and implementation.

  • Strong experience with Client/Server communication models.

  • Knowledge of networking protocols.

  • Experience with memory management.

  • Knowledge of hardware setup, package deployment and patching procedures.

  • Experience with Visual Studio and deep knowledge of the debugging tools.