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General Information

Locations: Montreal, Quebec, Canada 
  • Location: Montreal
  • Country: Canada


Role ID
206361
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for its next Cinematic Animator to join our team of passionate creators. You will report to the Lead Animator and work on performance/motion capture and keyframe animations for Cinematic content. You will also play an important part in bringing our in-game narrative stories to life by working with the Directors, Lead, animators and cross discipline departments to create high-quality cinematic sequences to have a high impact on the player experience.

Responsibilities:

  • Create high-quality, realistic character animations for in-game cinematics, ensuring they meet artistic vision and technical constraints.

  • Collaborate with directors, leads, narrative, previsualization, and technical teams to support storytelling and qualitative objectives.

  • Resolve creative and technical challenges, maintaining the highest quality animations.

  • Meet production deadlines by balancing quality benchmarks with task completion.

  • Facilitate the implementation and testing of animation content in the game by working with integrators.

  • Seek feedback to refine animation quality.

Qualifications:

  • You have at least 5+ years of experience as a Cinematic Animator for in-game content.

  • You have worked on at least one AA/AAA game or Feature where you were intimately involved in creating narrative content such as cinematics or scripted events. 

    • Unreal Engine experience is preferred.

  • Hands-on experience with animation software such as Maya, Motion Builder, or similar tools.

  • Experience with motion capture data and techniques.

  • Experience polishing performance capture data.

  • Experience with character animation, timing, and visual storytelling.

  • You have a keen eye for camera language and framing.

  • You put passion into everything you do and aim to improve our workflows and tools.