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General Information

Locations: Austin, Texas, United States of America 
  • Location: Vancouver
  • Country: Canada


Role ID
211054
Worker Type
Regular Employee
Studio/Department
Fan Growth
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.


The Launch and Lifecyle Manager is part of EA’s Fan Care organization that strives to make EA known for taking care of players. You are a fan-centric business driver that leads the care strategy from launch through lifecycle and sunset. You coordinate across Fan Care to lead game pods and proactively manage studio relationships with stakeholder mapping and engagement plans. Your primary responsibility is delivering a great fan experience with Fan Care by ensuring readiness through fan journey assessments, deriving actionable insights, BRDs, operational planning and retrospectives. You will work closely with a franchise across console, PC and mobile games and their live services. 



Responsibilities


  • Lead game pods: coordinate across Fan Care, CX Services, Integrations, Experience Design & Live Service.

  • Deeply understand both Fan Care and studio strategies and work to connect them to drive quantifiable, meaningful impacts. 

  • Proactively manage working-level studio relationships with stakeholder mapping and engagement plans.

  • Ensure launch and live service readiness through strategic project management, implementing care strategy, connecting strategies between studio and Fan Care, identifying opportunities and leading retrospectives. 

  • Point of Contact for escalations: triage, resolve, and run retros.

  • Support service delivery strategy with holistic game lifecycle and launch reporting, ORES tracking, and action planning.

Qualifications

  • Service-oriented 

  • Analytical, quantitative data-driven, problem solver 

  • Able to drive multiple projects and streams of work concurrently while meeting deadlines and maintaining proper documentation and reporting.

  • Passionate about games and fan experience

  • Ultra-collaborative relationship builder 

  • Strong oral and written communicator 

  • Change driver 

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$75,900 - $105,600 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1449