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Description & Requirements
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!
With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
We are searching for a talented and experienced Animator to join FC Gameplay in Vancouver, BC. Our ideal candidate is, like us, passionate about gameplay and advancing animation in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality, have the ability to create high quality animation, maintain a sharp and continued focus on the player experience, and be fearless in the face of new technologies and tools. You will be responsible for supporting the development of current and next generation gameplay animation utilizing Motion Matching, Machine Learning and in-engine techniques.
Your Responsibilities:
- Work closely with the director to understand the vision for gameplay
- Curate, edit, polish, and implement motion capture data into animation sets with a keen eye for quality
- Collaborate with designers to ensure animation is aligned with design for animation features
- ·Work with technical artists/animators - providing feedback on rigs, tools, and animation
- Collaborate with the animation and engineering team to solve unique animation challenges
- Working with leads/director who will support the end to end pipeline ownership of capturing motion capture to the final implementation in-game
Your Qualifications:
- A strong understanding of animation principles and anatomy, especially in relation to athletic movement.
- Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.
- Highly self-motivated and ability to work under tight deadlines.
- Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.
Portfolio:
- All submissions must include a portfolio showing personal and professional artwork.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.