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Description & Requirements
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Location: Hybrid and Remote work options available across most North America locations.
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."
We are looking for an experienced Gameplay Software Engineer to join the skate team. You will report to the Lead Gameplay Engineer and will work in a cross-discipline team to directly develop gameplay requirements.
Responsibilities:
You will develop features that bring the skate gameplay vision to life.
You will work collaboratively as part of a team that includes designers, animators, and other engineers.
Deliver compelling player experiences through a satisfying physics simulation in an open sandbox world.
Prototype and implement gameplay mechanics, both by modifying existing systems and developing new code.
Work within a proprietary engine, providing feedback and understanding best practices in the engine.
Analyze and optimize gameplay feature performance to reach release quality.
Qualifications:
Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
5+ years experience with C++ and development in object-oriented design and implementation.
Experience working on a shipped game with involvement in architecting and implementing core gameplay such as character controls, input, animation systems, multiplayer, or other related systems.
Experience in a second field, such as physics or 3D math.
Experience with version control systems like Perforce, and development and debugging tools such as Visual Studio.
Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $115,100 - $161,200 CAD
- California (depending on location e.g. Los Angeles vs. Sacramento)
- $140,700 - $204,700 USD
- Colorado (depending on location e.g. Denver vs. Colorado Springs)
- $131,000 - $174,800 USD
- New York (depending on location e.g. Manhattan vs. Buffalo)
- $125,300 - $204,700 USD
- Washington (depending on location e.g. Seattle vs. Spokane)
- $125,300 - $198,100 USD
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.