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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
207956
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Full Circle
유연근무제
Off Site

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN...FUNNER.


We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.


"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Gameplay Software Engineer to join the skate team. You will report to the Lead Gameplay Engineer and will work in a cross-discipline team to directly develop gameplay requirements.

Responsibilities:

  • You will develop features that bring the skate gameplay vision to life.

  • You will work collaboratively as part of a team that includes designers, animators, and other engineers.

  • Deliver compelling player experiences through a satisfying physics simulation in an open sandbox world.

  • Prototype and implement gameplay mechanics, both by modifying existing systems and developing new code.

  • Work within a proprietary engine, providing feedback and understanding best practices in the engine.

  • Analyze and optimize gameplay feature performance to reach release quality.

Qualifications:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

  • 5+ years experience with C++ and development in object-oriented design and implementation.

  • Experience working on a shipped game with involvement in architecting and implementing core gameplay such as character controls, input, animation systems, multiplayer, or other related systems.

  • Experience in a second field, such as physics or 3D math.

  • Experience with version control systems like Perforce, and development and debugging tools such as Visual Studio.