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General Information

Locations: Stockholm, Stockholm County, Sweden 
  • Location: Stockholm
  • Country: Sweden


Role ID
202122
Worker Type
Temporary - with Benefits (EU & Malaysia)
Studio/Department
Marketing
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Contract: Temporary - 12 months (we have multiple positions available)

Work Model: Flexible dependent on location - on-site/hybrid

Job Description

As a Cinematic Artist you will work alongside a team of creative artists and editors to help create our world class trailers that we use to market our games. You will have responsibility for shot layout, animation, lighting and rendering to achieve the final creative vision as set forward by your Director. Your background can be from film/TV VFX work or AAA Games Cinematics production. Experience with Real-Time graphics is strongly preferred.

We support all of EA's games and studios, so the work is very varied. The role is based in Stockholm, but we support a flexible work model. You will report to the Senior Producer. Proven experience with Real-Time graphics would be beneficial.

 

Typical tasks:

  • Set up and complete cinematic scenes and sequences utilising in-engine 3D assets: levels, characters, vehicles, props and VFX.

  • Polish cameras, animations and lighting.

  • Render final sequences in high quality.

 

Key Criteria:

  • An artist with a proven track-record of delivering multiple successful projects.

  • Experience creating world class animation or cinematic shots, on time and on brief.

  • Solution focused with the ability to dive technically deep while still maintaining focus on deadlines

 

As the next Cinematic Artist you also need:

  • Experience of a similar role within a commercial environment.

    • Strong 3D skill sets in layout and animation.

    • Experience with lighting either in-engine or 3D-package. (i.e. UE5, Unity, Frostbite, Maya, Blender, 3DS, etc.)

  • Strong written & verbal Communication Skills

    • Great attention to detail.

    • Ability to act on feedback and proactively address quality issues.

    • Excellent interpersonal skills.

 

As part of the application process, we may ask you to take on a practical work test. The position is a limited time contract, and applications will be selected continuously. Apply online with a combined CV and Cover Letter in English.






About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.