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General Information

Locations: Los Angeles - Chatsworth, California, United States of America 
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Vancouver - Great Northern Way
  • State: British Columbia
  • Country: Canada

  • Location: Kirkland
  • State: Washington
  • Country: United States of America

  • Location: Austin
  • State: Texas
  • Country: United States of America

  • Location: Edmonton
  • State: Alberta
  • Country: Canada

  • Location: Orlando
  • State: Florida
  • Country: United States of America

  • Location: Redwood City
  • State: California
  • Country: United States of America


Role ID
212439
Worker Type
Temporary Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex LegendsTitanfallTitanfall 2Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at respawn.com/studio

This is a 12-month Temporary Full Time opportunity working Hybrid in Los Angeles (CA), Redwood City (CA), Kirkland (WA), Austin (TX), Orlando (FL), Vancouver (BC) or Edmonton (AB)

We are recruiting for a Map Environment Artist to join our growing team. As a Map Environment Artist on the project, you will be responsible for creating the map for every level of the game, and collaborating with the UI and Tech Design teams to maintain a high quality presentation. You will report to the Lead Environment Artist This will require an understanding for modeling, texturing, and in Unreal Engine workflows. The Star Wars galaxy offers a wide range of unique planets and locations to build, and we want you to be a part of it!

Responsibilities: 

  • You will design and build a polished 3D map environment specifically for UI and pause-menu presentation.
  • You will create high-quality, believable 3D assets and materials that balance visual fidelity with clarity and usability.
  • You will work closely with UI Designers, Technical Designers, and Art Leads to ensure seamless integration between UI systems and 3D world representation.
  • You will collaborate with art direction and design leadership to align the map's look, scale, and mood with the game's overall vision.
  • You will optimize assets to meet performance and memory budgets appropriate for UI contexts.
  • You will implement assets in-engine, troubleshoot issues, and fix bugs as needed.
  • You will follow production schedules and deliver assets while maintaining a high quality bar.


Qualifications:

  • 3+ years of professional experience as an Environment Artist or in a similar 3D art role for games.
  • Strong proficiency in Maya, Blender (or equivalent 3D software), Substance, ZBrush, and Photoshop.
  • Understanding of scale, proportion, and surface properties.
  • Understanding of game engine tools and pipelines such as UE5, Maya, and other proprietary tools.
  • Ability to take direction and iterate on assets to achieve AAA visual quality, with special attention to polish and presentation.
  • Strong communication skills and comfort working across disciplines, particularly with UI and technical teams.

Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$91,100 - $126,900 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$101,700 - $151,900 USD
* Washington (depending on location e.g. Seattle vs. Spokane) *$96,400 - $126,400 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.


Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. 
 In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1040695