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Description & Requirements
The EA SPORTS UFC franchise brings the spectacle and intensity of MMA to tens of millions of players worldwide. As our team pushes to build the world’s best fighting game, online play is a cornerstone of how fans compete, connect, and celebrate real-world UFC moments.
As an Online Software Engineer, you will help build the systems that power our connected experience: matchmaking, social features, live events, progression, and cross-platform play serving hundreds of thousands of concurrent players. Your work will shape how players interact, form communities, and enjoy UFC together.
You will be working on a hybrid model, 3 days a week out of our EAV Studio in Burnaby, British Columbia.
Your Impact
Build the Connected UFC Experience
Develop online features that enable players to compete, connect, and stay engaged across platforms.
Work across client, backend, and data systems to deliver premium live-service features aligned with real UFC moments.
Engineering Excellence for Scale
Design systems that are scalable, efficient, and resilient, supporting global live-service demands.
Ensure stability and performance during peak player activity while improving workflows for smooth live updates.
Collaborate Across Domains
Partner with designers, engineers, production, and content creators to build authentic and engaging online experiences.
Integrate platform and shared technology services in collaboration with internal and external partners.
Innovate & Evolve
Iterate on features using live insights to keep the experience fresh and rewarding.
Explore opportunities to use AI tools to improve development efficiency, automation, and testing workflows.
Your Qualifications
4+ years of experience as a software engineer developing online games or scalable online applications.
Strong proficiency in C++ and comfort working in large scale, real-time codebases.
Experience working with database technologies (e.g., SQL, NoSQL).
Practical understanding of networked systems: client/server models, service integration, latency considerations, and multithreaded environments.
Ability to collaborate across diverse teams and break down complex problems into clean, maintainable solutions.
Preferred (Nice to Have)
Experience with online feature development on console platforms.
Experience or interest in using AI tools to accelerate development, testing, or operations workflows.
Familiarity with live-service games or highly concurrent online systems.
Why Join Us
As part of the UFC online engineering team, you will:
Shape connected gameplay experiences enjoyed by millions of players
Build systems that support massive concurrency and cross-platform play
Work on diverse challenges, from player matchmaking and social features to backend services and live events
Collaborate with talented developers across the studio and across EA
Grow your skills in an environment that values innovation, quality, and player impact
If you’re ready to help build the online backbone of a globally loved franchise, we’d love to hear from you.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.