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General Information

Locations: Victoria, British Columbia, Canada 
Role ID
207708
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

Rendering Software Engineer is a part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.

Your Responsibilities:

  • Develop core rendering features, engine components and tools.

  • Research and implement rendering techniques.

  • Create reusable and flexible rendering technologies.

  • Write technical design specifications.

  • Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.

  • Profiles and optimizes rendering modules of a game engine.

  • Stay up to date with latest hardware & software changes enhancing the rendering domain.

  • You will report to the engineering team's manager and work with your peers to render specific tasks.

Your Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 3+ years of experience working in C++

  • 1+ years of experience working on or creating real-time rendering engines.

  • 1+ years of experience developing rendering techniques and implementing white papers

  • 1+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal

  • 1+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X

  • 1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor

  • 1+ years of experience with art and content pipelines and workflows

  • 1+ years of experience investigating and optimizing low-level game engine code on multiple platforms.

  • Communication ability that supports an open working environment regarding feedback

  • A desire to improve visual quality together with art and design

  • Stay up to date with latest and the greatest techniques in computer graphics

  • Excellent debugging and multi-threading skills


Regardless of your specialization, a few things we're always looking for:

  • Passion. You love your craft and are always looking to learn more.

  • A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.

  • A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!

  • Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly... and it had a lot to do with you.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $96,400 - $133,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.






About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.