콘텐츠로 건너뛰기

일반 정보

지역: Victoria, British Columbia, Canada 
역할 ID
207708
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

Rendering Software Engineer is a part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.

Your Responsibilities:

  • Develop core rendering features, engine components and tools.

  • Research and implement rendering techniques.

  • Create reusable and flexible rendering technologies.

  • Write technical design specifications.

  • Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.

  • Profiles and optimizes rendering modules of a game engine.

  • Stay up to date with latest hardware & software changes enhancing the rendering domain.

  • You will report to the engineering team's manager and work with your peers to render specific tasks.

Your Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 3+ years of experience working in C++

  • 1+ years of experience working on or creating real-time rendering engines.

  • 1+ years of experience developing rendering techniques and implementing white papers

  • 1+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal

  • 1+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X

  • 1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor

  • 1+ years of experience with art and content pipelines and workflows

  • 1+ years of experience investigating and optimizing low-level game engine code on multiple platforms.

  • Communication ability that supports an open working environment regarding feedback

  • A desire to improve visual quality together with art and design

  • Stay up to date with latest and the greatest techniques in computer graphics

  • Excellent debugging and multi-threading skills


Regardless of your specialization, a few things we're always looking for:

  • Passion. You love your craft and are always looking to learn more.

  • A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.

  • A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!

  • Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly... and it had a lot to do with you.