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Description & Requirements
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and run-time functionality, both users facing and internal, for all EA SPORTS titles.
As a Rendering Software Engineer, you are an essential part of the game creation process and are involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.
Your Responsibilities:
- Develop core rendering features, engine components and tools.
- Research and implement rendering techniques.
- Create reusable and flexible rendering technologies.
- Write technical design specifications.
- Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
- Profiles and optimizes rendering modules of a game engine.
- Stay up to date with the latest hardware & software changes enhancing the rendering domain.
- You will report to the engineering team's manager and work with your peers to render specific tasks.
Your Qualifications:
- 5+ years' experience with C++ development.
- Experience working on or creating real-time rendering engines.
- Communication ability that supports an open working environment regarding feedback
- A strong desire to improve visual quality together with art and design
- Math skills include trigonometry, calculus, and linear algebra.
- Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
- Experience developing rendering techniques and implementing white papers
- Stays up to date with the latest and the greatest techniques in computer graphics
- Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
- Excellent debugging and multi-threading skills
- Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
- Experience with art and content pipelines and workflows
- Experience investigating and optimizing low-level game engine code on multiple platforms
- Understanding of memory management, multiple processor use, and runtime optimization.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.