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General Information

Locations: Los Angeles - Chatsworth, California, United States of America 
  • Location: Vancouver - Great Northern Way
  • Country: Canada

  • Location: Madison
  • Country: United States of America


Role ID
211350
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi series and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
 

You can learn more about our studio and values at https://respawn.com/studio
 

Respawn is looking for a Lead Tools Engineer who is passionate about developing world-class tools for Apex Legends, our flagship game! You will have the chance to improve/optimize, develop new features and lead a team of engineers to support our asset compiler/packaging tools.

 

*Note, we are only considering candidates who are willing to work hybrid onsite from our Vancouver, BC, or Los Angeles offices*

 

Reporting to a Senior Technical Lead, you will:

  • Lead a team of accomplished software engineers focusing on the core features of asset compiler/packaging tools for Apex Legends.
  • Lead the design, development, and maintenance of tools for asset compilation and packaging in the game engine pipeline.
  • Develop architecture and design solutions for problems within the tools
  • Collaborate with build, rendering, and content teams to streamline end-to-end asset processing.
  • Analyze and optimize asset packaging workflows for efficiency and reliability.
  • Build bridges with other partners to work towards the common tools/game engine vision.
  • Track bugs, enhancement requests, and technical debt for tools used in the pipeline.
  • Plan and prioritize tool development tasks in alignment with project schedules and content team needs.
  • Design and implement automated testing and continuous integration for tool reliability.

 

What we're looking for

  • Excellent C++ skills
  • 2+ years of experience leading engineering teams in the games industry
  • 8+ years of experience having worked on and shipped large game projects
  • You enjoy being a subject matter expert and the 'go-to' person for internal customers
  • Familiarity with custom asset packaging and compiling for a game engine
  • Well versed in software engineering principles
  • Familiarity with an existing game engine and understanding of editor concepts

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$160,600 - $249,300 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1040695