- Home
- ...
- Open Roles
- Role Detail
Description & Requirements
Senior VFX Artist - EA SPORTS FC
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
About the Organization: EA is one of the most iconic brands in entertainment with over 40 years of innovation, passion, and connection of millions of players across the globe to their favorite video games IP.
About the role: This Senior VFX Artist will help create incredible real-time rendered visual effects which meet the vision for the gameplay and cinematic experiences. You have sensibilities pertaining to real-time rendered VFX both technically and creatively, and are experienced as a member of a game development team (or a team that develops within a game engine) with a focus on creating VFX. We are picturing someone with a passion for fun gameplay and the ability to both inspire and create, who can embrace our game development philosophy and share their hard earned expertise to create an incredible experience for our players.
Your Responsibilities
* Bring life and excitement to the game through your design and implementation of compelling and realistic effects.
* Coordinate with Art Directors, Engineering, Lighting, and Animation to ensure VFX match the quality bar and vision for the game.
* Fix FX related bugs, including performance and budget issues.
* Help improve technical pipelines and FX creation techniques/tools.
* Participate in research and development.
Your Qualifications
* 10+ years experience as an effects artist on professional within a game engine.
* Demonstrable ability to create beautiful and dynamic VFX for games
* Strong understanding of real-time VFX.
* Both technical and creative with a strong artistic vision.
* Mastery of relevant software packages such as Photoshop, Substance Designer, Houdini, and/or Embergen
* Ability to create shaders using HLSL and node based systems
* A reel with examples of your work showcasing the above.
* Passion for making and playing games.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.