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General Information

Locations: Montreal, Quebec, Canada 
Role ID
210427
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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Rendering Software Developer III – Engine Rendering

The Battlefield Engine Rendering team is responsible for shaping the future of Battlefield's rendering technology. As part of the cross-studio Battlefield Rendering team, you work across all Battlefield titles to ensure that our games deliver immersive and high-fidelity visuals with cutting-edge performance. Our team delivers all Battlefield specific rendering features but also directly contributes to and drives the Frostbite engine roadmap.

The Battlefield rendering team has a foundational collaboration with the Frostbite rendering team. We participate in the development of the Frostbite engine directly in the engine codebase, ensuring that it meets the rendering needs of our Battlefield titles. This partnership allows us to influence the direction of the engine, integrating the latest advancements in graphics technology and optimizing performance across all platforms. Our work not only supports the visual excellence of Battlefield games but also contributes to the broader EA ecosystem, benefiting all games developed on the Frostbite engine.

As a Rendering Software on the Battlefield Engine Rendering team, you will also participate in driving the future of graphics by working closely with hardware vendors. Partnering with hardware vendors to assess and integrate the latest advancements in graphics technology. Providing feedback and insights based on our unique requirements and challenges. Collaborating to optimize the performance of our rendering code on their hardware, ensuring that our games deliver the best possible experience across all platforms.

Skills & Requirements:

  • 5+ years of experience in real-time rendering or AAA game development
  • C++ experience with at least 5 years of professional programming experience in real-time rendering
  • Experience with modern graphics APIs such as DirectX 12, Vulkan or Metal
  • Hands-on experience with C, C++ programming for x86, Arm64, and HLSL or other GPU shader programming languages
  • Proficiency with graphics rendering performance/platform optimization and debugging skills, with experience using analysis, optimization tools like PIX, RenderDoc, Razor
  • Experience evaluating new rendering technologies, influencing graphics IHVs and rendering API standards.
  • Experience working with standard development tools (e.g. for source control, reviews, planning documentation, testing)
  • Excellent teamwork and communication skills for working in a cross-functional environment across multiple studios in different time zones
  • Native or fluent English, both spoken and written
  • Open to occasional domestic and international travel

Responsibilities:

  • Reporting to a Rendering Lead, you will develop and maintain high-quality rendering systems for multiple AAA games
  • You will research, innovate and implement the latest real-time rendering techniques into the Battlefield Engine. 
  • Collaborate across team and discipline boundaries to provide effective art and content workflows
  • Undertake performance profiling and optimization on multiple platforms
  • You will work with game team artists and art directors to create solutions


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
31491364