跳到内容

通用信息

地点:Montreal, Quebec, Canada 
角色 ID
210427
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. 

Rendering Software Developer III – Engine Rendering

The Battlefield Engine Rendering team is responsible for shaping the future of Battlefield's rendering technology. As part of the cross-studio Battlefield Rendering team, you work across all Battlefield titles to ensure that our games deliver immersive and high-fidelity visuals with cutting-edge performance. Our team delivers all Battlefield specific rendering features but also directly contributes to and drives the Frostbite engine roadmap.

The Battlefield rendering team has a foundational collaboration with the Frostbite rendering team. We participate in the development of the Frostbite engine directly in the engine codebase, ensuring that it meets the rendering needs of our Battlefield titles. This partnership allows us to influence the direction of the engine, integrating the latest advancements in graphics technology and optimizing performance across all platforms. Our work not only supports the visual excellence of Battlefield games but also contributes to the broader EA ecosystem, benefiting all games developed on the Frostbite engine.

As a Rendering Software on the Battlefield Engine Rendering team, you will also participate in driving the future of graphics by working closely with hardware vendors. Partnering with hardware vendors to assess and integrate the latest advancements in graphics technology. Providing feedback and insights based on our unique requirements and challenges. Collaborating to optimize the performance of our rendering code on their hardware, ensuring that our games deliver the best possible experience across all platforms.

Skills & Requirements:

  • 5+ years of experience in real-time rendering or AAA game development
  • C++ experience with at least 5 years of professional programming experience in real-time rendering
  • Experience with modern graphics APIs such as DirectX 12, Vulkan or Metal
  • Hands-on experience with C, C++ programming for x86, Arm64, and HLSL or other GPU shader programming languages
  • Proficiency with graphics rendering performance/platform optimization and debugging skills, with experience using analysis, optimization tools like PIX, RenderDoc, Razor
  • Experience evaluating new rendering technologies, influencing graphics IHVs and rendering API standards.
  • Experience working with standard development tools (e.g. for source control, reviews, planning documentation, testing)
  • Excellent teamwork and communication skills for working in a cross-functional environment across multiple studios in different time zones
  • Native or fluent English, both spoken and written
  • Open to occasional domestic and international travel

Responsibilities:

  • Reporting to a Rendering Lead, you will develop and maintain high-quality rendering systems for multiple AAA games
  • You will research, innovate and implement the latest real-time rendering techniques into the Battlefield Engine. 
  • Collaborate across team and discipline boundaries to provide effective art and content workflows
  • Undertake performance profiling and optimization on multiple platforms
  • You will work with game team artists and art directors to create solutions


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。