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General Information

Locations: Shanghai, Shanghai, China 
Role ID
208629
Worker Type
Regular Employee
Studio/Department
EA Studios - EA Create
Flexible Work Arrangement
On Site

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Studio Overview

 

EA Create is a collective of content production teams partnering with EA Studios game teams to achieve outstanding visuals, audio and technology. Our teams comprise of accomplished artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, creatively motivated through collaboration, culture and craft.

 

The Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers responsible for data design and art production workflows.

 

What the Technical Artist will do:

While part of the art team, technical artists are a bridge between the artists, engineers, and designers. As a technical artist on Battlefield project, your main responsibilities are to create, maintain and optimize shaders. You will work with different crafts to oversee and achieve the visual requests of multiple maps. You are also expected to assume ownership over any rendering issues that arise on project and bring them to resolution. This will often include delegating experience and solutions to junior staff on the team. You can be from an Art, Design, Mathematics, Engineering or Computer Science background. However, you must demonstrate a comfort level in working with both art and science. You report to Technical Art Director for EA Create Shanghai.

Responsibilities

  • Develop shaders to achieve visual requirement.
  • Optimize shaders to meet performance budgets.
  • Debug and identify rendering issues to design and implement solutions.
  • Lead and mentor junior members to solve rendering requests and issues.
  • Establish the best practice and standards of shader usages.
  • Create documents for artists outlining art production needs, including in-game integration, 3rd party/in-house tools, and art asset critiques.
  • Support for artists using EA pipeline, workflow, and tools.

Qualifications

  • Minimum 3 Years of work experience as a shader TA
  • Participate in more than one AAA games/movies
  • English proficiency
  • Experience with shader development (HLSL/Renderman or visual language such as shader graphs).
  • Experience with rendering pipelines, 3d math, and performance profiling
  • Knowledge of Game Production Pipeline and Workflows
  • Knowledge of Game Development Engines such as Unreal 4 and Unity 3d
  • Knowledge of Python scripting or Visual scripting
  • Knowledge of DCC Tools such as Maya, Max, Zbrush, Substance Designer, and Painter
  • Programming experience considered a bonus (C#, Python, Java, Javascript, SQL, Cg/HLSL shaders), as are traditional drawing, painting, or sculpting skills.
  • Familiar with the latest asset creation techniques such as Modeling, Texturing, Animation, and Rigging.


 

 

 



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Studio/Department
1449