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通用信息

地点:Shanghai, Shanghai, China 
角色 ID
208629
工作人员类型
Regular Employee
工作室/部门
EA Studios - EA Create
弹性工作安排
On Site

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Studio Overview

 

EA Create is a collective of content production teams partnering with EA Studios game teams to achieve outstanding visuals, audio and technology. Our teams comprise of accomplished artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, creatively motivated through collaboration, culture and craft.

 

The Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers responsible for data design and art production workflows.

 

What the Technical Artist will do:

While part of the art team, technical artists are a bridge between the artists, engineers, and designers. As a technical artist on Battlefield project, your main responsibilities are to create, maintain and optimize shaders. You will work with different crafts to oversee and achieve the visual requests of multiple maps. You are also expected to assume ownership over any rendering issues that arise on project and bring them to resolution. This will often include delegating experience and solutions to junior staff on the team. You can be from an Art, Design, Mathematics, Engineering or Computer Science background. However, you must demonstrate a comfort level in working with both art and science. You report to Technical Art Director for EA Create Shanghai.

Responsibilities

  • Develop shaders to achieve visual requirement.
  • Optimize shaders to meet performance budgets.
  • Debug and identify rendering issues to design and implement solutions.
  • Lead and mentor junior members to solve rendering requests and issues.
  • Establish the best practice and standards of shader usages.
  • Create documents for artists outlining art production needs, including in-game integration, 3rd party/in-house tools, and art asset critiques.
  • Support for artists using EA pipeline, workflow, and tools.

Qualifications

  • Minimum 3 Years of work experience as a shader TA
  • Participate in more than one AAA games/movies
  • English proficiency
  • Experience with shader development (HLSL/Renderman or visual language such as shader graphs).
  • Experience with rendering pipelines, 3d math, and performance profiling
  • Knowledge of Game Production Pipeline and Workflows
  • Knowledge of Game Development Engines such as Unreal 4 and Unity 3d
  • Knowledge of Python scripting or Visual scripting
  • Knowledge of DCC Tools such as Maya, Max, Zbrush, Substance Designer, and Painter
  • Programming experience considered a bonus (C#, Python, Java, Javascript, SQL, Cg/HLSL shaders), as are traditional drawing, painting, or sculpting skills.
  • Familiar with the latest asset creation techniques such as Modeling, Texturing, Animation, and Rigging.


 

 

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。