Descripción y requisitos
This is a posting for a future opportunity, intended to build a candidate pipeline for upcoming hiring needs.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That’s why we promote and support maintaining a healthy work-life balance.
As a proactive and experienced 3D Character Artist, you will help define visual standards for FC Mobile. This is a hybrid role, based in Shanghai. You'll handle hands-on production, including character prototyping, visual debugging, pipeline optimization, and asset performance across device tiers. You will report to the Art Director in Shanghai.
Responsibilities
Create high-quality character assets aligned with visual direction and technical specs.
Collaborate with internal and external teams to ensure style and performance consistency.
Troubleshoot bugs, resolve pipeline issues, and increase assets for multiple device tiers.
Contribute to R&D efforts exploring tools, workflows, and visual techniques.
Integrate and polish outsourced assets.
Document visual standards, workflows, and best practices.
Support external art reviews and deliver feedback to maintain quality.
Assist Art Director in maintaining visual fidelity and alignment with creative goals.
Partner with production to improve pipelines and manage daily tasks.
Identify production risks and coordinate mitigation strategies.
Required Qualifications
5+ years in AAA character art, as a lead or senior artist.
Grasp of anatomy, hard surface modeling, fabric sculpting, hair, and texturing.
Understanding of shape language, silhouette, and color theory.
Flexible across various art styles.
Experience with creative briefs, visual targets, and prototyping.
Experience with real-time workflows and open to new industry techniques.
Collaborative with art and tech teams on optimization and debugging.
Clear communicator—verbal, written, paint-overs, presentations.
Proficient with mainstream game engines.