Saltar al contenido

Información general

Ubicaciones: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
ID del rol
208275
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - EA Create
Acuerdo de trabajo flexible
On Site

Descripción y requisitos

Somos un equipo global de personas centradas en la creación, la narrativa, la tecnología, el desarrollo de experiencias, la innovación y mucho más. Creemos que los juegos y las experiencias increíbles empiezan con equipos tan diversos como el público y las comunidades a las que servimos. En Electronic Arts, el único límite es tu imaginación.

Associate Environment Artist Location: Kuala Lumpur 

Company Introduction Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better. 

About EA Create: EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visual sound and experiences. We’re a diverse team that is unified through collaboration culture and craft. Building massive environments, populating them with cars, buildings, roads, trees and props - the EA Create Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. 

Responsibilities • You will create the environment art content for the project, meeting the quality and efficiency standard for the deliver • You will learn the style and content creation guideline for the project, integrate that into your production. • You will build art connections with Shanghai or game team partners, find t support to help you complete your task. 

Qualifications • You should have adequate console/PC art production skills and have prop creation experience. • You should be familiar with PBR texture process, familiar with high res to low res workflow. Understand sculpting and be familiar with at least one sculpting DC • One year working experience. • Can improve quality/efficiency based on the feedback • Can speak out blockers of tasks and proactively seek help.