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지역: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
역할 ID
208275
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - EA Create
유연근무제
On Site

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Associate Environment Artist Location: Kuala Lumpur 

Company Introduction Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better. 

About EA Create: EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visual sound and experiences. We’re a diverse team that is unified through collaboration culture and craft. Building massive environments, populating them with cars, buildings, roads, trees and props - the EA Create Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. 

Responsibilities • You will create the environment art content for the project, meeting the quality and efficiency standard for the deliver • You will learn the style and content creation guideline for the project, integrate that into your production. • You will build art connections with Shanghai or game team partners, find t support to help you complete your task. 

Qualifications • You should have adequate console/PC art production skills and have prop creation experience. • You should be familiar with PBR texture process, familiar with high res to low res workflow. Understand sculpting and be familiar with at least one sculpting DC • One year working experience. • Can improve quality/efficiency based on the feedback • Can speak out blockers of tasks and proactively seek help.