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Información general

Ubicaciones: Kirkland, Washington, United States of America 
  • Lugar: Orlando
  • Estado:
  • País: United States of America

  • Lugar: Austin
  • Estado:
  • País: United States of America

  • Lugar: Redwood City
  • Estado:
  • País: United States of America

  • Lugar: Vancouver
  • Estado:
  • País: Canada


ID del rol
207999
Tipo de trabajador
Regular Employee
Estudio/Departamento
CTO - EA Digital Platform
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us. 

One of EA’s top priorities is to make it easy to use and scale live services operations. EADP is an important contributor to that strategy, and you will play a central part as the product lead for Arrival. Arrival is a proprietary content delivery tool that enables live services operators to manage and deploy game content safely. In its end state, the product will be  a cohesive suite of services, pre-integrated with EADP products, for content delivery and player lifecycle management that is easy to use by creatives and works end-to-end, empowering live services teams across EA.

As Principal Product Manager for Arrival, you will report into the Vice President of Product Management, leading innovation and influencing EADP's product teams and EA's game development teams to develop a world-class live services toolkit. You will shape and implement platform capabilities that make it easier for game engineers to onboard and customize tooling within Arrival’s tooling framework. You will also define and deliver streamlined workflows for game producers to scale live operations.

Responsibilities:

  • Define a compelling live services toolkit strategy to improve the developer experience on our Platform. To do this, you must understand diverse customer needs and internal product/service provider requirements, and balance both from a live services platform owner’s perspective. 
  • Represent the live services toolkit owner’s perspective to influence EADP’s product teams to make products easy to use by creating streamlined workflows across products, driving deprecation methodology, and other platform best practices. 
  • Collaborate with engineering teams to shape the technical architecture and design decisions, ensuring the creation of scalable platform capabilities, and fundamentals. 
  • Set clear objectives and key results (OKRs) to align stakeholders across the organization, promoting unity towards shared goals. 
  • Collaborate across teams, providing clarity and ensuring effective decision-making. 
  • Use metrics and user feedback to guide ongoing innovation and refinement of live services toolkit offerings

Qualifications:

  • Bachelor’s Degree AND 8+ years experience in product management / program management/ software development (of which at least 3+ years are required in product management). 
  • At least 2+ years working with game developer or game producer-facing products in a product role. Demonstrated results driving innovation in game development technologies.
  • Experience defining product and functional specifications to create customer value and impact while understanding the technical aspects. 
  • Experience designing and implementing game mechanics and monetization strategies (e.g. core loops, battle passes) through direct experience in a game developer role or as a game producer/engineer
  • Demonstrated results delivering large-scale enterprise solutions/services, including roadmap development, product launches, and driving innovation. 
  • Platform mindset, with an understanding of microservices architecture, REST and gRPC APIs, cloud technologies and developer platforms. 
  • Experience leading geo-distributed teams, partners, and cross-team leadership teams.


Compensation and Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

Base Salary Ranges

    • British Columbia (depending on location, e.g. Vancouver vs. Victoria):

      º $160,200 - $229,100 CAN Annually

    • California (depending on location, e.g. Los Angeles vs. Sacramento):

      º $185,300 - $278,800 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.  In British Columbia, we offer a package of benefits, including vacation (3 weeks per year to start), 10 days per year of sick time, extended health/dental/vision coverage and basic life insurance.

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Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestro programa de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad con vacaciones pagadas y nuevas bajas por paternidad o maternidad, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.