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지역: Kirkland, Washington, United States of America 
  • 장소: Orlando
  • 시/도:
  • 국가: United States of America

  • 장소: Austin
  • 시/도:
  • 국가: United States of America

  • 장소: Redwood City
  • 시/도:
  • 국가: United States of America

  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
207999
근로자 유형
Regular Employee
스튜디오/부서
CTO - EA Digital Platform
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us. 

One of EA’s top priorities is to make it easy to use and scale live services operations. EADP is an important contributor to that strategy, and you will play a central part as the product lead for Arrival. Arrival is a proprietary content delivery tool that enables live services operators to manage and deploy game content safely. In its end state, the product will be  a cohesive suite of services, pre-integrated with EADP products, for content delivery and player lifecycle management that is easy to use by creatives and works end-to-end, empowering live services teams across EA.

As Principal Product Manager for Arrival, you will report into the Vice President of Product Management, leading innovation and influencing EADP's product teams and EA's game development teams to develop a world-class live services toolkit. You will shape and implement platform capabilities that make it easier for game engineers to onboard and customize tooling within Arrival’s tooling framework. You will also define and deliver streamlined workflows for game producers to scale live operations.

Responsibilities:

  • Define a compelling live services toolkit strategy to improve the developer experience on our Platform. To do this, you must understand diverse customer needs and internal product/service provider requirements, and balance both from a live services platform owner’s perspective. 
  • Represent the live services toolkit owner’s perspective to influence EADP’s product teams to make products easy to use by creating streamlined workflows across products, driving deprecation methodology, and other platform best practices. 
  • Collaborate with engineering teams to shape the technical architecture and design decisions, ensuring the creation of scalable platform capabilities, and fundamentals. 
  • Set clear objectives and key results (OKRs) to align stakeholders across the organization, promoting unity towards shared goals. 
  • Collaborate across teams, providing clarity and ensuring effective decision-making. 
  • Use metrics and user feedback to guide ongoing innovation and refinement of live services toolkit offerings

Qualifications:

  • Bachelor’s Degree AND 8+ years experience in product management / program management/ software development (of which at least 3+ years are required in product management). 
  • At least 2+ years working with game developer or game producer-facing products in a product role. Demonstrated results driving innovation in game development technologies.
  • Experience defining product and functional specifications to create customer value and impact while understanding the technical aspects. 
  • Experience designing and implementing game mechanics and monetization strategies (e.g. core loops, battle passes) through direct experience in a game developer role or as a game producer/engineer
  • Demonstrated results delivering large-scale enterprise solutions/services, including roadmap development, product launches, and driving innovation. 
  • Platform mindset, with an understanding of microservices architecture, REST and gRPC APIs, cloud technologies and developer platforms. 
  • Experience leading geo-distributed teams, partners, and cross-team leadership teams.


Compensation and Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

Base Salary Ranges

    • British Columbia (depending on location, e.g. Vancouver vs. Victoria):

      º $160,200 - $229,100 CAN Annually

    • California (depending on location, e.g. Los Angeles vs. Sacramento):

      º $185,300 - $278,800 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.  In British Columbia, we offer a package of benefits, including vacation (3 weeks per year to start), 10 days per year of sick time, extended health/dental/vision coverage and basic life insurance.

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Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.