Saltar al contenido

Información general

Ubicaciones: Guildford, Surrey, United Kingdom 
ID del rol
207183
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - Criterion Games
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Somos un equipo global de personas centradas en la creación, la narrativa, la tecnología, el desarrollo de experiencias, la innovación y mucho más. Creemos que los juegos y las experiencias increíbles empiezan con equipos tan diversos como el público y las comunidades a las que servimos. En Electronic Arts, el único límite es tu imaginación.

VFX Artist
Location: Guildford, UK


Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team - what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Long and the short? We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on. 

We're looking for a VFX Artist who can combine their technical knowledge of cutting-edge VFX with a creative eye for drama and composition. We need your passion to fill the game with spectacular effects while keeping the framerate silky smooth.

Responsibilities:

  • As a technical and creative innovator, you will be part of the design process, from initial prototypes through to the delivery of game experiences.
  • You'll also use your technical skills to find solutions and improve techniques.
  • You will report to the VFX Director as part of a multi-skilled team of artists, technical artists and engineers in an iterative and collaborative design process
  • You will break down deliverables; share regular updates and achieve commitments.

What We're Looking For:

  • Experience of real-time node-based, GPU VFX pipelines.
  • Experience generating VFX textures in DD (Houdini,Embergen, etc)
  • Knowledge of the game development process, how VFX are integrated and how they provide essential player feedback.
  • Experience of RBD in Houdini an advantage.
  • Enjoy technical analysis and solving problems.
  • You will have shipped games experience on Gen 5 consoles 
  • A broad interest in aspects of visual art outside of video games.