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Sijainnit: Guildford, Surrey, United Kingdom 
Roolin tunnus
207183
Työntekijän tyyppi
Regular Employee
Studio/osasto
EA Studios - Criterion Games
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

VFX Artist
Location: Guildford, UK


Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team - what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Long and the short? We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on. 

We're looking for a VFX Artist who can combine their technical knowledge of cutting-edge VFX with a creative eye for drama and composition. We need your passion to fill the game with spectacular effects while keeping the framerate silky smooth.

Responsibilities:

  • As a technical and creative innovator, you will be part of the design process, from initial prototypes through to the delivery of game experiences.
  • You'll also use your technical skills to find solutions and improve techniques.
  • You will report to the VFX Director as part of a multi-skilled team of artists, technical artists and engineers in an iterative and collaborative design process
  • You will break down deliverables; share regular updates and achieve commitments.

What We're Looking For:

  • Experience of real-time node-based, GPU VFX pipelines.
  • Experience generating VFX textures in DD (Houdini,Embergen, etc)
  • Knowledge of the game development process, how VFX are integrated and how they provide essential player feedback.
  • Experience of RBD in Houdini an advantage.
  • Enjoy technical analysis and solving problems.
  • You will have shipped games experience on Gen 5 consoles 
  • A broad interest in aspects of visual art outside of video games.