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Descripción y requisitos
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC soccer, NHL® hockey, and EA SPORTS UFC.
The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we craft amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.
Who You Are:
Ideally, Lighters will have a background that combines art and technical skills. They typically have a degree in Computer Graphics, Computer Science, and Art-related subjects such as Photography or Computer Animation, Math, or Physics. They will also have solid experience in at least one of the 3D packages currently in use by the industry. These include Maya, Houdini, XSI and 3D Studio Max. Familiarity with other relevant programs are also a plus.
Your Responsibilities:
As a lighter, you will leverage your craft to create atmosphere to add realism, tone, and depth to a scene. You will need to use your technical skill as well as your aesthetic judgment to push the boundaries of real time rendering and deliver stunning visuals. You will work with an Art Director to emphasize drama or narrative, and also establish and clarify location, weather, time of day, mood and atmosphere. You will be expected to respect and follow an established design theme for a sequence or project and to establish that visual style as faithfully as possible, taking care to maintain continuity throughout the scene and game.
Your Qualifications:
- 3+ years of experience lighting for video games
- Experience with a 3D CG package (e.g., Maya, Mental Ray)
- Creates lighting that reflects the vision of the art direction with minimal supervision
- Possess solid artistic skills, including a thorough understanding of color theory, composition, light, and form
- An independent problem solver proven to be accountable and results oriented
- Collaborates with leads to prioritize and plan a backlog of tasks
- Proactively raises issues and keeps the communication channels open to ensure all stakeholders are informed/consulted
- Edits attributes of material, light, textures and render features to address critical feedback of visuals
- Demonstrated understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's
- You will also understand the physical characteristics of light and how it is simulated in a CG environment (physically based rendering)
- Able to work from reference materials, identifying and translating key lighting details into applicable information
- Should be able to moderate to complex interior and exterior scenes
- Experience with film, photography or theater lighting is a plus