Ohita ja siirry sisältöön

Yleiset tiedot

Sijainnit: Los Angeles - Del Rey, California, United States of America 
  • Sijainti: Vancouver
  • Osavaltio:
  • Maa: Canada

  • Sijainti: Austin
  • Osavaltio:
  • Maa: United States of America

  • Sijainti: Los Angeles - Del Rey
  • Osavaltio:
  • Maa: United States of America

  • Sijainti: Orlando
  • Osavaltio:
  • Maa: United States of America

  • Sijainti: Redwood City
  • Osavaltio:
  • Maa: United States of America


Roolin tunnus
200097
Työntekijän tyyppi
Regular Employee
Studio/osasto
Maxis
Joustava työjärjestely
Off Site

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

The Quality Engineering team at EA holds an important role, collaborating with Quality Assurance and Game Development to enhance efficiencies through automation and workflow improvements. This engineering leader possesses the autonomy to shape technology implementation, address partner needs, and contribute to the broader Quality Engineering organization. The solutions developed are utilized by the wider EA community. You will report to the Group Technical Director.

Responsibilities

  • Tooling and Software Development: Build sustainable software tools, tests, and services, empowering development teams and Quality Assurance to protect the quality of shipped titles.

  • Technology Selection and Implementation: Ensure appropriate technology is selected and implemented to maximize overall business benefits, with a focus on modern software engineering processes and best practices.

  • Automated Testing Solutions: Design, author, test, and deploy automated tests, covering multiple test scenarios, and interpreting requests from QA and engineering partners.

  • Process Improvement and Automation: Measurably improve processes and best practices, leading a team of engineers to develop automation frameworks, tools, engine components, and processes used across studios.

  • Roadmap Definition and Implementation: Collaborate with customers to define and execute the team's roadmap, delivering required technology, methods, and processes to support opportunities across EA studios worldwide.

  • Problem-Solving and Efficiency Enhancement: Address roadblocks and inefficiencies, proposing and applying creative or technical solutions to improve workflows and processes.

Qualifications

  • 7+ years of experience in software development i.e. .NET Web development, with expertise in C++, C# or similar languages.

  • Proven experience in quality verification tools, test automation, and large-scale system design.

  • Experience leading technical/software teams.

  • Solid foundation in Computer Science fundamentals, algorithms, design patterns, test-driven development, CI/CD processes, and data structures.

  • Experience in testing within Agile and DevOps environments.

  • Familiarity with cloud platforms (e.g., AWS, Azure, GCP).

  • Previous experience in gaming or other performance-sensitive industries

This role is open for Remote work from US and Canada. #LI-Remote.