- Sijainti: Edmonton
- Osavaltio:
- Maa: Canada
- Aloitussivu
- ...
- Avoimet roolit
- Roolin yksityiskohdat
Kuvaus ja vaatimukset
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office, or a hybrid of both.
Location: Hybrid 3 days a week onsite the studio in Vancouver, Edmonton, or Montreal.
Regular Employee Full Time
As a Producer, you will partner with a development director, engineers, artists and discipline leads to deliver high quality features and updates to Skate™ in regular updates to our players. You will lead the product team within a larger studio structure to oversee specific areas of brand new and existing features.
You will report to the Features Lead Producer.
Responsibilities:
Inspire and Empower: Lead by example through transparent and regular updates to your team.
Execution & Delivery: Collaborate with development directors and discipline leads on sprint planning and scheduling. Ensure scope, timing, and quality goals are met.
Product Roadmap Partnership: Collaborate with other producers and leadership to manage the feature roadmap, aligning priorities between design and engineering teams.
Vision Support: Help articulate and promote quality targets in collaboration with leads and directors.
Live Development: Participate in regular playtests. understand and build an action plan for player feedback for your game areas. Review bugs and prioritize fixes for upcoming releases.
Problem Solving: Identify and help resolve implementation issues and organizational improvements.
Communication Hub: Keep stakeholders at all levels informed of progress, risks, and changes.
Culture of Learning: Constantly seek to improve production methods and studio culture by applying lessons learned.
Qualifications:
5+ years of experience in production roles within game development.
Experience working on Live Service games.
Shipped at least one AAA title or complex system-heavy game.
Experience working multi-discipline game teams across UI, design, engineering, and other roles.
Agile mindset, comfortable in dynamic, iterative development cycles.
Abilitly to summarise technical discussions into clear action items and decisions.
Experience managing game quality and committed timelines.
This is a hybrid remote/in-office role.