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Description & Requirements
Welcome to The Sims, home to tinkerers, craftspeople, & storytellers. Our mandate is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.
As a Senior Object Artist, you have the visual and technical skill set with passion to hone the Player Experience. You enhance your peers and team through influencing workflow, mentorship, and hands-on creation of content. As a creative, you are autonomous and excel in a collaborative environment.
You will report to a Development Director.
Location: Vancouver, hybrid three days a week in studio.
Responsibilities:
Model, Texture, UV 3D content.
Deliver content to Production, Design, Animation and Art Direction prerequisites
Rig and skin game objects
Oversee feature designs including new objects and present to stakeholders
Partner with peers to lead aligned execution.
Host meetings
Create placeholder art and prototypes
Provide estimates, deliver content within estimations and at quality
Consult on shader enhancements and practical application within scope of production needs
Basic object light tuning to ensure visual fidelity and consistency
Can report bugs and navigate resolution
Create project documentation
Qualifications:
5+ years of experience in art game development
PC, console or Mobile development
Proficient in Maya, ZBrush, Substance Painter / Designer, Marmoset, and Photoshop
Stylized art and PBR authoring experience
Hand painted texture & baked pipeline proficiency
Experience modeling and texturing household items, furniture, machinery and organic objects
Rigging and skinning of hard surface and organic models
Experience with light, shadow and how it defines shape and form
Experience optimizing models and texture to be performant across a range of hardware specs
Traditional art skills in drawing, painting, and composition
Applications must include a portfolio demonstrating:
Focus on stylized work from professional or production quality projects.
High-quality environment assets demonstrating clean topology, edge flow, and efficient, game-ready geometry (hard surface and organic).
Stylized texturing examples using hybrid hand-painted and PBR workflows.
Experience with high-to-low baked pipelines (normal, AO, and supporting maps).
Working knowledge of rigging and skinning fundamentals in Maya.
Clear UV layouts with efficient texture and atlas packing.
Experience with shape, form, volume, and composition.
Stylized material creation in Substance Designer with foundational procedural workflows.