- Sijainti: Melbourne
- Osavaltio: Victoria
- Maa: Australia
- Aloitussivu
- ...
- Avoimet roolit
- Roolin yksityiskohdat
Description & Requirements
Senior Software Engineer - Rendering
Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality.
By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.
Our specialized Rendering Backends team works directly on the cross-platform Render Hardware Abstraction Layer of the engine for current and future platforms, and directly contributes to the success of some of the industry's biggest titles.
The team is currently split between Europe (Stockholm), North America (Orlando & Vancouver) and Melbourne (Australia). We work closely with Rendering Engineers and game team partners to ensure consistent performance and quality across all of our supported platforms.
We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward.
You will report to a Development Director and work in a hybrid remote/in-office capacity.
Responsibilities
Develop and maintain a cross-platform graphics hardware abstraction layer for the Frostbite Engine.
Direct X (XBSX, PC), Advanced Graphics Controller 5 (PS5), Vulkan, Metal and other proprietary APIs
You will implement and support the compilation and runtime use of HLSL on multiple platforms
You will investigate and address hardware differences of performance and behaviour
Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.
Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.
You will collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team
Deliver on low level performance profiling and optimization initiatives on multiple platforms
You will perform CPU and GPU performance analyses and reports for internal and external teams across the company
Qualifications
C++ knowledge with professional experience in real-time rendering
6->8 years professional experience
Experience using one or more low-level graphics API (e.g. DX12, AGC, Vulkan, Metal)
Experience working in rendering on current generation and/or esoteric platforms
PC (DirectX), PS5, or XBSX
Switch (NVN), Android (Vulkan), iOS (Metal)
Experience with Graphics Debugging Tools
Pix, Renderdoc, Console, XCode
Knowledgeable of modern CPU/GPU hardware architecture
Experience with memory management and multi-threading with related debugging and optimization experience
What’s in it for you?
We want EA to be the ultimate destination to make great content and experiences. Everything we’re doing here is about creating a culture, environment, and company where you can do the best work of your career – so there’s that. There’s also:
An employee assistance program, including coaching and therapy sessions to support your wellbeing
An inclusive parental leave policy that supports all parents and carers
17.5% annual leave loading
Bonus end of year leave days – time off between Christmas and New Years, no annual leave necessary
Volunteer leave and charitable donation matching
A flexible work reimbursement program - to go towards your working from home and/or commuting expenses