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Informations générales

Sites : Victoria, British Columbia, Canada 
  • Lieu: Victoria
  • État:
  • Pays: Canada

  • Lieu: Orlando
  • État:
  • Pays: United States of America


ID du rôle
205885
Type de candidat
Regular Employee
Studio/service
EA Studios - SPORTS
Organisation de travail flexible
Hybrid

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

For this role we are looking for someone to help build out our core development team, specifically one of the back-end teams critical to shipping. We are looking for engineers who are strong at analyzing existing code bases and executing against designs. Bug fixing in existing features and tools and the addition of new, dev-only features will be the core of your experience.  

Our Software Engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players and workflow enhancements to our development team.

Your Responsibilities:

  • Merging code and data between multiple development lines.
  • Maintaining stability of the product during development.
  • Ensuring the product is stable in production.
  • Debugging and fixing issues in the product or in the tools used to develop the product across a variety of domains.
  • Communicating priorities with partner teams.
  • Evaluating risk level of actions.
  • Create clear documentation to support workflow processes.

Your Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 6+ years experience in software development with a strong C++ focus. 
  • Experience in build engineering, working with consoles and first parties in a AAA games studio
  • Experience with AI and machine learning.
  • Experience with Frostbite, Unreal or Unity.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience working with iOS and Android.
  • Experience with Visual Studio and knowledge of the debugging tools.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $115,100 - $161,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.